AI Insights · Timothy · January 2023
Top 5 Vikings Games Performance on Unified Platform in Germany Q4 2022
In Q4 2022, the top five Vikings games in Germany displayed varied performance in terms of weekly downloads, revenue, and active users. Sensor Tower provides detailed insights into these trends.
In Q4 2022, the top five Vikings-themed games in Germany exhibited diverse trends in weekly downloads, revenue, and active users. Data from Sensor Tower highlights the performance of these games on a unified platform.
Vikingard saw a steady weekly revenue, peaking at approximately $63K at the end of October, and closing the quarter with around $53K in the final week of December. Weekly downloads showed a downward trend, starting from 6.2K at the end of September and dropping to 3.7K by the last week of December. Weekly active users also declined from 20.1K to 14.6K over the quarter.
Lucky Buddies experienced a gradual increase in weekly revenue, reaching around $15.9K in late November and maintaining around $15.1K towards the end of December. Downloads witnessed fluctuating trends, peaking at 8.2K in late October, then dropping to 1.8K in early December, and slightly recovering to 3.8K by the end of the quarter. Active users followed a similar pattern, peaking at 8.9K in mid-October and ending the quarter with approximately 5.8K.
Vikings: War of Clans showed significant fluctuations in weekly revenue, with notable peaks at around $94.9K in late November and $116.4K in the last week of December. Downloads remained relatively low, peaking at 3.6K in mid-October and ending at 1.1K in the final week. Active users also saw a decline from 3.8K in mid-October to around 2.5K by the end of December.
Frostborn: Coop Survival had a relatively stable weekly revenue, with minor fluctuations and a peak of approximately $5.8K in the final week of December. Downloads showed a slight upward trend towards the end of the quarter, peaking at 667 in mid-December. Active users remained stable, fluctuating around 1K throughout the quarter, with a slight peak of 1.2K in mid-December.
Bad North: Jotunn Edition had minimal revenue, with a peak of $70 in mid-December. Downloads remained low, peaking at 43 in mid-December. Detailed active user data was not available for this game.
For more detailed insights and trends, visit Sensor Tower.